artgyrl blog

All that education put to practical use

June 26th, 2006

Had the urge to blog since I haven’t done it in a while.

I’ve actually been legitimately busy lately. I got commissioned to desing some flyers for Ellis Products, a local company, with the potential of doing more work for them in the future. It’s kind of cool being an “in-house graphic designer”. The pay isn’t bad either.


My wonderful work area.


Some of the flyers I made laid out on the counter.


I made the labels for these product samples.

I’m also have few commissions I need to know out. One I got before I went on my NY trip, and it’s overdue for completion. I started over because I wasn’t happy with the composition. But it’s good because I’m finally getting to stretch some creative muscle.

I have a script to follow, but my patron was all like, “You don’t have to follow the script exactly. Be creative. Do whatever yo think looks good. . .” Which proved to be more of a challenge than I though.

Here’s the first draft I started:

The guy looked like he should. The woman is supposed to look like a bimbo. I thought she looked too sultry, and I didn’t like the lack of chemistry between her and her costar. So I decided to redraw them.

The guy looked a little less sleazy, and the girl looks more like a peppy teenager, now. Hmm. . . don’t know if I’m completely happy with her facial expression. But it fits what I imagined when I read the script. I wanted her to have a kind of blank look and plastered smile, so. . .yeah.

I had a lot of fun with the next panel, though. I’ll update with a scan later today.

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2 Comments

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  • 1. gkaiou  |  June 28th, 2006 at 7:58 am

    Welcome to the grind. Whatz in the bag i must know. The hunger… HUNGER!!!
    The sketches look cool. She doe look of a bimbo now. The facial expression on her works more now because she’s got the Beyonce smile. I don’t think Beyonce is hot because of that blank look and smile. If you look in her eyes it looks like she’s a 100 miles away or the lights aren’t all on upstairs if you know what i mean.

  • 2. bikeparts  |  August 2nd, 2006 at 12:56 pm

    This is really cool, seeing how you develop the characters. Such seemingly minute changes can make such a difference.


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